Nine in ten players quit a new game within thirty days. We design, build and operate hyper-casual games and XR experiences engineered around the one metric that decides who wins — retention.
Core loops and reward systems built so players feel the value in the first ten minutes — the window where staying or leaving is actually decided.
Immersive experiences for headset, mobile and web, tuned for comfort and performance. The hard part is never the demo — it is the second session.
Real-time multiplayer, matchmaking, leaderboards and live events on infrastructure that holds when a tournament spikes.
Production-grade modelling, rigging and animation that make worlds and characters worth returning to.
Sources: Newzoo Global Games Market Report 2025, Ukie UK Consumer Valuation 2025, Mordor Intelligence XR Market 2025.
of players are gone within 30 days of installing a game.
median Day-30 retention across mobile games in 2025.
of VR headset owners use them less than once a month.
global app-download growth in 2025 — acquisition alone no longer scales.
Engineer first-session activation and progression loops that push Day-1 and Day-30 retention well above genre benchmarks.
Design XR interactions around human comfort and a clear reason to return, so headsets and apps do not gather dust after week one.
Architect multiplayer backends — matchmaking, tournaments, live-ops and analytics — that scale through spikes without re-platforming.
Shift growth from paid acquisition to retention and referral economics, where every five points of retention compounds into profit.
A hyper-casual tournament game we designed, built and shipped — and kept players in.
Built on Unity and Firebase with a real-time tournament backend, 2MINWIN is the retention playbook applied to our own product: fast to launch, engineered to keep players, and architected to scale through live spikes.